The Deadfire Archipelago marks the eastern edge of the "Known World." Dominantly populated by island aumaua who make up the tribes of the Huana, the chain of hundreds of islands spans thousands of miles. Deadfire Archipelago is the "last stop" for anyone headed east - a multitude of monstrous sea creatures infest the ocean beyond, making travel virtually impossible. Only about half of the classes are available during character creation, with the remaining being reserved for NPCs and companions.Ĭonsisting of the nation of Naasitaq, dozens of aumaua settlements, and hundreds of lawless, pirate-infested islands that stretch along the southern sea, Deadfire is home to boreal dwarves, aumaua, and a mixed variety of other races. In Pillars of Eternity, together with your class, the culture directly affects the equipment you receive at the start of the game (however Deadfire has no such effect.) For example, bringing favour from another NPC with the same culture, or knowing of a particular custom or cultural idiosyncrasy. During gameplay, a character's culture can result in many unique social interactions and dialogue options. The player character's culture is chosen during character creation, and determines what backgrounds are available to them. As a trait, it is introduced by living in (or being born to) a particular region or ethnic group, and adapting to their societal norms and standards.Ĭulture affects almost every part of a character's being, including the clothing they wear, the food they eat, holidays and traditions they uphold, the language they use, how they speak to others, and much more.Īs a game mechanic, a character's culture gives them an attribute bonus. A character's culture greatly influences their social profile, general behaviour, and their way of living.
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